package ui{
	import jp.progression.casts.buttons.PreviousButton;
	import fl.controls.Button;
	
	/**
	 * ...2009.10.23
	 * @oshige ...
	 */
	public class PrevSceneButton extends PreviousButton {
		public function PrevSceneButton( initObject:Object = null ) {
			// 親クラスを初期化します。
			super( null );
			managerId  = initObject.managerId;
			useTurnBack = initObject.useTurnBack;
			//ボタン
			var myButton:Button = new Button(); 
			myButton.label = "Prev Scene";
			addChild(myButton);
		}
		//
		protected override function atCastAdded():void {
		}
		//
		protected override function atCastRemoved():void {
		}
		//
		protected override function atCastMouseDown():void {
		}
		//
		protected override function atCastMouseUp():void {
		}
		//
		protected override function atCastRollOver():void {
		}
		//
		protected override function atCastRollOut():void {
		}
	}
}
