//myShader.pbjをバイナリで読み込む
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.addEventListener(Event.COMPLETE, onLoadComplete);
loader.load(new URLRequest("myShader.pbj"));
var shader:Shader;
function onLoadComplete(event:Event):void {
//shaderを作る
shader = new Shader();
shader.byteCode = loader.data;
//これでもOK
// shader = new Shader(loader.data);
// shaderを使う
}







